Resident Evil 2 Review
I assumed this game was going to make me feel like I was playing Resident Evil 2 for the first time all over again like in the original PlayStation days. They share the same name, so I was expecting the obvious. But this game quickly reminds me… this is not a remake. ‘Remake’ isn’t the correct title for this game. This is a reimagining of the original game. Yes, it shares a name and shares the same setting and story of the original, yet it brings it to a whole new level by presenting itself as a stand-alone game and never resting on its laurels riding off the back of the popularity of the “original.”’ Yes, there are throwbacks to the original title that some old fans of the series will get a kick out of, but ultimately, this is a stand-alone/re-do of an older generation story/game.
Resident Evil 2 brings the best things from the classic
survival horror genre into the now. Even though the controls might not be
“tanky” like many of the classic horror genre’s titles tended to be, this game
brings that feeling of dealing with hard controls and tight camera angles by emphasizing
something else entirely: “stress management.” As most survival horror games
boast, you must manage your resources to a “T” while also exploring close
quartered areas with hoards of horrors that could come out of nowhere. This
title is no different in this regard to any of its cohorts, except it tends to
put a heavier emphasis on this than any other game in the series. When I
mention that I ran out of bullets more than I can count, I mean it. As a
veteran to the genre, I tend to manage my resources well, yet I found myself scrapping
for bullets many times. This game puts a heavy emphasis on not wasting a single
thing… even if it means trekking through hordes of enemies to be able to save
that one valuable shotgun shell you have.
Resident Evil 2 allows you to shove grenades into an enemy’s mouth and shoot it for fun effects. |
On top of struggling to keep all your resources managed, you
also have to keep spaces open for the ever important “key-items” that are way
too aplenty. As a veteran to the genre, you may not have too much of a problem
with this, but a newcomer to the genre may be in for a beating when it comes to
managing their resources. Keeping in mind “stress management”, the reason I
mentioned this is because Resident Evil 2
does way more than make you manage your bullets. It also makes you plan out
ahead of time where you want to go on the map to avoid the max number of
enemies while also needing an escape plan at all times. It is especially
important because this tile brings back something that was definitely
reminiscent of its predecessor… the “Tyrant.” This beast of an enemy cannot be
killed and will “free-roam” around while you run through the game. This makes
every run in with this monster a nightmare for the unprepared. I almost always
found myself stressing out and on the edge of my seat when I would hear the
Tyrant’s foot steps down a hallway. He will always end up, at some point,
in-between you and your destination, and without warning, you must shake him off
to find yourself progressing.
The Tyrant patiently waiting for Claire to leave her “safe zone” |
The Tyrant adds so much to the
game that I realized I got something I’ve been missing since the older games: the
feel of dread. Playing through Resident
Evil 2, you will understand what it is like to dread every mission,
location, and puzzle. This game made itself very clear that it is not going to
easy on its player, even in its available assisted mode.
The atmosphere starts strong right from the very beginning of this game |
Rick Grimes might need a brighter flashlight |
Unlike previous entries to the
series, not once did I find myself feeling “powerful” or prepared for any event
or fight. This brings something that we do not see often in horror games to the
forefront: the fact that EVERY enemy will be feared until the credit scene
rolls. The feeling of staying “underpowered” all the way until the last boss
fight, means that running into every zombie, “licker,” zombie dog, or odd plant
like creature is a nightmare to deal with. Resident
Evil 2 wanted to present itself as what a horror survival game can truly
bring to the table, and oh boy did it bring something desirable…fear.
MFW I realized that zombies can take up to 7, yea 7, headshot to down for good |
After plaything through a full
campaign, you get the option to play through a 2nd play through as
the other protagonist offered (Complete Leon first you get a 2nd
Claire campaign, if you complete Claire first you get a 2nd Leon
campaign). It is understandable how someone may not know this though, since it
is not said anywhere until the completion of your first run through. I happened
to play through Leon S. Kennedy’s campaign first (as seen in my first full
playthrough impressions) and then tackled Claire’s second playthrough next. The
second playthrough tends to be a tougher version of that specific character’s
campaign, with changed puzzles and difficulty to keep you on your toes going
into it.
Telemarketers wont even give me a break during the zombie apocalypse |
Even though your second
playthrough will differentiate from your last one and will be tougher, you will
still have to tread through many of the same settings and puzzles all over
again, except this time the solutions are a little different. This is enough to
keep someone who really loved their first playthrough interested, but it does
leave a little bit to be desired. For a game that emphasizes its multiple
perspectives, it is unfortunate that so little continuity from the two main
characters is presented in the second playthrough, which will have you rolling
your eyes as you redo puzzles and fight the boss fights the other character should
have dealt with at that point in the story. This is something that sort of
“plagued” the original game and its sort of sad to see this amazing reimagining
repeat the same mistakes as well. I cannot stress enough though, there are
plenty of differences throughout the second playthrough to keep you hooked, but
there may be some moments that slow down the narrative or experience since it
will be treading old events and ground. Thankfully there is even more
challenging content after the 2nd playthrough to keep momentum
moving forward.
Yea sure… “neutralized.” |
Even though Resident
Evil 2 makes you retread old ground twice, it does so in such a way that
you can dread it just as much, and if not even more than the first playthrough.
Booting up the second playthrough made me fear the police station all over
again, even though I just spent 3 hours in it the night before. Our very own Alejandro,
relative newcomer to the series who started with the more action heavy games,
found himself scraping by his first playthrough by the skin of his teeth and said:
“screw Claire’s 2nd playthrough/campaign.” Yet, as I am writing
this, I find out that he decided to pick up the controller one more time, ready
and wanting to experience a second “beating.” If someone more used to the
action oriented entries of the series (and also someone who is not a big fan of
true horror in general) can find something endearing and enjoyable about this game,
so can you.
Game overs are as terrifying as ever |
In conclusion, the Resident
Evil 2's remake is not just a remake…it’s something brand new. Through its brand-new
visual engine, enemy designs, and mechanics, it will make new and old fans of
the series fall in love with Resident Evil
2 all over again. From its amazing sound direction, its creepily unsettling
environments, and the pure stress management, this game makes it obvious why
the survival horror genre has so many fans (including myself) and why it will remain
a staple game genre moving forward. Even though the second playthrough can be a
little rough at times, it tends to overall stay interesting most of the way
through. Resident Evil 2 may have a few flaws, but they are nothing that hold
it back from shining as bright as it does in its genre… and as a game in
general.
Hunk’s “the 4th survivor” run is just as brutal as the original game…oh, and Tofu is back |
For all that this modern remake has to offer, it cannot be recommended enough to all veterans of the series and genre, even if it stands as a brutal “head first” entry point for many newcomers as well. Regardless if you’re a fan of the series, a veteran of the genre, or even a complete “weenie” when it comes to horror in general, we at “The Critical Corner” highly recommend you pick up this game as soon as you get the chance.
93%
★★★★☆
4.5/5
Highly Recommended
Written by Parker J. Hanson. Additional contribution and editing by Alejandro Segovia.
Resident Evil 2 was reviewed on a standard PlayStation 4 with a copy purchased by the reviewer. All pictures used were captured via the PlayStation 4''s SHARE feature.
Game Scoring rubric:
★ : 1 point ☆ : 0.5 points
★★★★★: Essential. Excellent games. Close to flawless. Transcends any minor flaws it may have.
★★★★: Great/Highly recommended. Great games. Some flaws worth mentioning, but nothing to worry about.
★★★: Okay/Recommended. Good games. Contains things worth playing & experiencing, but flaws can hinder the experience.
★★: Caution/Questionable. Mediocre games. The flaws start to significantly hinder anything good the game has.
★: Avoid. Bad games with terrible design decisions and flaws. No fun to be had. Don't waste your time.
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