"Ranking the God of War Saga"
One thing that usually defines PlayStation versus its competitors is how, more often than not, they are willing to leave behind some of their most successful IP from years past in order to try something new. Obviously it's not 100% their approach, as there are still some franchises that date back to the original PlayStation that are still alive today. Franchises like Gran Turismo, Ratchet & Clank and more importantly, God of War.
The lifespan for the God of War franchise has been fascinating to follow. Originally released during spring 2005 at the tail end of the PlayStation 2 generation, the original God of War initially raised the bar for what was possible in combo based action games. Showing a level of scale previously unseen in gaming, an incredibly easy to use/incredibly addicting combat system paired with unflinching brutality, God of War absolutely left a mark in PlayStation history, cementing protagonist Kratos as one of the brand's most recognizable mascots, and becoming one of THE franchises people would seek out a PlayStation console for.
However, by the time the series saw the release of the prequel "God of War Ascension" in 2013 (the sixth core main game released across PlayStation 2, the PSP and the PlayStation 3), and saw a decline in sales and critical reception, there were serious talks about the once venerable franchise running its course, and joining old PlayStation IP in the graveyard as the brand would seek newer, fresher IP (like seen with The Last of Us released the same year Ascension dropped). Flashforward 5 years later to the PlayStation 4 generation, with the release of the reimagined God of War from 2018 sporting a different look, feel and mythology (and raking dozens and dozens of Game of the Year awards and huge sales numbers) the God of War franchise is still alive and kicking, more relevant and reinvigorated as it moves to the release of the next official entry, "God of War: Ragnarok", coming later this year.
To celebrate the occasion, I went back and replayed every single God of War game released in the main systems (ignoring the one mobile offshoot due to not being able to acquire it), and from a fresh 2022 perspective, I'm ranking them all from the original all the way to the reimagining from 2018. Having replayed them all, I stand of the opinion all the entries are pretty great for what they were going for, with obviously some entries standing the test of time better than others. I was sorta surprised where I landed with some of these compared to how I felt about them when originally released, but that's the fun of hindsight and age.
So here it is, my ranking of the God of War franchise in 2022!
7. God of War 3
So I'm starting the list with probably one of the most controversial picks, but I have my reasons.
There is absolutely no denying how important the release of "God of War 3" was for the PlayStation 3 at the time. After the system finally gained some momentum thanks to a great year of releases in 2009 (which included Killzone 2, Infamous, Ratchet & Clank Future: A Crack in Time culminating with the release of the critically acclaimed Uncharted 2: Among Thieves), 2010 was finally going to unleash the one game many people were holding off to buy a PlayStation 3 for. On March 16, 2010, fans finally got to witness the conclusion to the trilogy for a franchise that so strongly defined the tail end of the PlayStation 2, which left off on an agonizing cliffhanger.
Even today, the most impressive thing about God of War 3 is how visually stunning it was for something released on the PlayStation 3. A system so battered by its brutal development tools, God of War 3 paired with Uncharted 2 delivered on the potential of Sony's much maligned third console, and the level of scale and detail seen in sequences like the Titan climb of Olympus that kicks off the game, to the fight with the titan Cronos in the final third of the game, there is no denying what an incredible visual achievement Sony Santa Monica wrung out of their first PlayStation 3 entry. And with the gameplay maintaining the series' signature tight gameplay, there was plenty here to make GOW fans happy.
So why is it at the bottom of the list?
The highs of God of War 3 are so incredibly high, people tend to forget in between those high moments, we have probably the most unevenly paced God of War entry of the Greek era, where big moments of spectacle and grandeur are followed by yawning gaps in uninspired looking environments with relatively pedestrian gameplay moments. Because the game is entirely set up and down Mt. Olympus, this entry turns out to be a surprisingly low-scale affair despite the huge scale it presents itself as. With the story just basically being a repeat of God of War 2, some of the elements introduced here (like Athena's hidden powers and the hidden corruption of the gods), seems like unnecessary rug pulling that overcomplicates the game's basic revenge tale. And with Kratos being at his most violent and unlikable (paired with the game's insanely detailed graphics engine pushing the violence as far as it can go), maiming gods in such violent, gory fashion (the less said about the moment with Poseidon's princess, the better), the story's final attempt at trying to humanize him fall incredibly flat despite that attempt.
Enough of what makes the early God of War entries great is still represented here that fans of the franchise would still find a good time with God of War 3, and years later its spectacle remains quite the sight to see even in 2022. However, the more pronounced issues in between its epic moments, and a depiction of violence that doesn't play as well in the more sensitive times we live in, makes God of War 3 a game I still like but have a tough time recommending to people nowadays. Call me a wuss for growing up or feeling more sensitive about things, but these are the things that made me enjoy this entry way less this time around than back then.
6. God of War Ascension
Yes, I know God of War Ascension's critical and commercial reception is what basically put this style of God of War game on ice and sent Sony Santa Monica in its five-year long journey to reimagine the series on the PlayStation 3. Yes, there are some major design choices made in this game that made it clear the studio was in the "let's complicate things that used to be simple in prior entries" phase of the franchise. Yes, I know the story is so simple as to be almost inconsequential. Yes, I know that the game doesn't have the slap in your face spectacle that defined God of War 3.
And yes, I found myself enjoying my replay of this game more than I did God of War 3.
As you can see, I'm going to find myself being an Ascension apologist, because frankly, replaying this, even with some of the choices made, I don't feel this game is that massive a stepdown in quality as the other franchise entries. If anything, I would argue God of War Ascension is both a victim of timing and circumstance. It being the sixth officially released entry in the franchise (which include the trilogy spanning the PS2 and PS3, and the two PSP games by Ready at Dawn) sporting the same kind of gameplay, of course the critic and fan community would start feeling burnt out on the well worn formula. It being a prequel released after both PSP games sported some pretty important backstory about Kratos left this console prequel with not much material to work with. And to throw an extra cherry on top, the mythology tapped here with the Furies and the Hecatoncheries was a clear sign that the Greek mythology well had dried up, and 2018's reimagining going the way it went was the clear sign it was the right next step for the franchise.
At the same time, despite these things you can easily knock Ascension for, I feel SSM doesn't get enough credit for some of the things they did well with this installment. Even with some of the complication added with the new rage meter necessary to pull off combos and the switch to L1 + X necessary to do parrying, the combat system in this game I feel got so much added layers to it, it actually justifies why they don't give you another official weapon like other entries. Imbuing your Blades of Chaos with the different elements adds that extra layer of versatility that shines well once you master the combat. Some of the puzzles here (a staple in the God of War franchise) got spruced up with the time manipulation mechanic lifted straight out of the Raven Software developed shooter "Singularity". Not to mention SSM continued showing their mastery of the PlayStation 3 hardware, with the visual variety in display that harkens back to the adventurous feel of the much more beloved "God of War 2". I stand by Ascension getting a little too much hate for its own good.
Yes, "the law of diminishing returns" definitely hit this entry hard, and additions like the multiplayer side made it clear SSM was aware they needed to try new things to reinvigorate the franchise. While they definitely hit gold with what came after, I still say Ascension despite its problems is still a really good time, and while still visually gruesome thanks to its advanced graphics engine, I didn't find it as "in your face" brutal like I did God of War 3. Depending on the time of day if you were to ask me, both 3 and Ascension are interchangeable in my mind where I may find myself recommending one over the other. It's only this time where I found myself having more fun with this one than I did 3, even though 3's impact to the PlayStation 3 is more important, and its highs are definitely higher. If you're curious and don't have a PlayStation 3 around you anymore, give them a whirl with the PS Plus Premium tier.
5. God of War: Chains of Olympus
If you were to be completely oblivious about who develops certain games, you can definitely look at God of War: Chains of Olympus (both on its original PSP release and it's remastered version on the God of War: Origins Collection on PlayStation 3) and absolutely think that Sony Santa Monica delivered a relatively smaller game with the TLC of their first two God of War games. That's how good the work developer Ready at Dawn managed to do in bringing Kratos over to Sony's relatively successful handheld, bringing so much of the gameplay intact, while at the same time doing some controller concessions that ended up working really well and at times better than the main console counterpart (I stand by the decision of dodging with the shoulder buttons feeling slightly better than just right stick dodging because it helps not remove your finger from the attack buttons).
While the story told here is pretty simple, in a relatively brief fashion we start getting slightly more context for Kratos' drive in the later games, and just how big his desire is to reunite with a family that died all by his own fault. Moments like visiting the relatively peaceful land of Elysium and seeing him reunite with his daughter Caliope before being forced to shun her away to save a world he believes doesn't deserve saving adds extra complicated layers to his character, and sorta justifies his excessive anger that boils over in the later games in the timeline. And while still relatively small scale in nature compared to its console brethren, some of the locales shown here and the level of scale they were shown still remain impressive for a game in the PSP hardware that translates well to its remaster. Not to mention the alternate weapon earned here (the Gauntlet of Zeus) is so ridiculously OP it's' cathartic getting to destroy with ease the later waves of enemies in the game.
Clocking in at a modest 4-6 hours, it's definitely a brief time all things considered, but a massively solid first entry for Sony's portable device, and its content for my money delivers less friction and less off putting moments these days compared to the PS3 entries. Hope it's added soon to PS Plus Premium!
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